these are some projects i've worked on at my time at atlas school

Light-weight tensorflow model trained on the CelebA dataset to predict suitable lipstick color options based on the user’s skin tone by using Mediapipe’s face mesh to extract color information from different regions of the face. The model is hosted on Render using a Flask framework to allow users to view the recommendation, and access the colorspace information for integration into other applications

In this project, I practiced transfer learning by taking a pre-trained model from TensorFlow Keras and fine-tuning it for a new task. I selected a well-known model, such as VGG16 or ResNet50, which was pre-trained on the ImageNet dataset. I then replaced the top layers with a new classifier suited for my specific dataset. By freezing the base layers and only training the newly added layers, I efficiently adapted the model to achieve high performance on the new task, demonstrating the power and flexibility of transfer learning in deep learning applications.

In this project, I implemented the YOLOv3 (You Only Look Once) object detection algorithm from scratch in Python. Using TensorFlow for the model and OpenCV for image processing, the Yolo class includes methods for processing model outputs, filtering and suppressing bounding boxes, calculating Intersection over Union (IoU), and displaying detection results. This project demonstrates a complete pipeline for detecting objects in images, highlighting key steps such as preprocessing, model prediction, and visualization of results.

Iceicle: A Winter Adventure is a simple winter themed fixed-shooter that was built within one week for our final project of Atlas School's Computer Science Foundations curriculum. We were given the freedom to build any sort of project we desired as long as it followed the winter theme assigned using the knowledge we gained from the last four months at Atlas. My partner, Amir Colbert, and I decided to utilize the Python's Pygame module to create an arcade style game inspired by a Galaga boss battle. I am not particularly creative, and I am a huge fan of Python, so I focused on the mechanics of the moving elements of the game as well as the organization of the code itself. Amir was in charge of the direction, style/look of the game, and the presentation of the project.